John – In-Game Portrait

1–2 minutes

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A real-time character study created to explore low-poly character production, with a particular focus on hair creation and hand-painted textures.

The project was an opportunity to refine an efficient game-ready workflow while maintaining strong forms and expressive facial features.

Sculpted in ZBrush, retopologized in TopoGun, textured by hand, and rendered in Marmoset Toolbag.

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