I’ve been sculpting characters and creatures for almost 20 years, working everywhere from small advertising studios in Brazil to Rockstar Games and VFX for film and TV.

I grew up in São Paulo obsessed with action figures, movies, and video games. I was always the kid sketching in class instead of paying attention. Back then, I never imagined any of those interests could become a career.

That changed when a friend in design school showed me a character he was building in a 3D program. I was instantly hooked. Within a few months I switched courses, and I’ve been sculpting ever since.

I started out in Brazil, working in small advertising studios where the deadlines were brutal and the projects ranged from tiny product mascots to commercial characters. Those years taught me how to work fast, solve problems, and keep improving.

In 2015, I moved to Toronto to join Rockstar Games, where I sculpted characters for Red Dead Redemption 2. After that, I spent nearly six years at Spin VFX as a Senior Character and Creature Artist, eventually leading the creature department and contributing to projects including In the Tall Grass and other film and television productions.

These days I’m a Senior Creature Artist at MR.X, coming off several years leading the creature department at Spin VFX. I still make room for personal sculpture and the occasional outside project when the right one comes along, teaching a bit, running a small community on Patreon and Discord, and putting some of my own weird personality into everything I make.

The biggest influence on how I sculpt, though, didn’t come from a tutorial or a course. Years ago, while walking through Las Vegas with my dad, I came across one of Richard MacDonald’s bronze sculptures. It completely changed the way I looked at form and gesture. I still chase that feeling today, the visible tool marks, the sense of movement, and the impression that a real hand shaped the piece, even when the “clay” is nothing more than polygons.

If you’re here, thanks for stopping by. Whether you want to talk sculpture, characters, movies, or just share what you’re working on, I’d love to hear from you.

Featured In

80 Level — Iron Man feature
80 Level — Hellboy feature
RevoSummit talk
Edgeloop interview
Vertex School talk
Maxon ZBrush breakdown
Game Concept Art Brasil interview
V-Ray Masters interview
Game Concept Art Brasil interview
CGSociety article
ejezeta.cl interview
3dtotal — Career path interview
3dtotal interview
Pixologic feature
ZBrushCentral — ZBrush 4R2 beta testing
ZBrushCentral thread
dtuts interview
dtuts feature
dtuts feature

Books & Magazines

Magazine feature
3D Artist — Issue 100
Magazine feature
Magazine feature
ZBrush Characters & Creatures — book
3D Artist — Issue 70
CGArena — Mercenary tutorial
CGArena — Mercenary tutorial
3DCreative Magazine — Issue 92
Feature
Feature
3DCreative Magazine
ZBrush Character Sculpting — Volume 1
Magazine feature
Feature
Magazine feature
Magazine feature
Magazine feature
Magazine feature
Magazine feature
Magazine feature