Another League of legends fan art.
Super fun project i did to study Substance and style variation.
Fully sculpted in Zbrush from scratch, retopo in Max and Topogun, render in Vray.
Piece i did for the THU challenge – 2015
Had the honor to get 2nd place with it.
I tried to portrait a moment of sharing knowledge, experiences and stories. Which is what happens at THU .
This is an illustration i did during the Beta Testing of Zbrush R7. Using 100%Zbush.
Sir Malcolm Murray – lowpoly bust
Penny Dreadful fan art.
“Because you are not afraid to pull back the skin and look beneath…”
Another game-res practice, rendered in Marmoset .
About 28k tris.
The Pirate is based on a concept art by Mike Azevedo. Another character sculpt done 100% inside Zbrush.
Paikuhan is a amazing characters who fights Goku at the very end of Dragon Ball Z, at the other world Tournament.
Model made for Rod Pralier’s facebook challange.
All done 100% with Zbrush, from zspheres basemesh to final render.
– DBZ Turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a>
; on <a href=”http://vimeo.com”>Vimeo</a>
Statue of Mariuz Pudzianowski, 5 times World’s Strongest Man, MMA fighter, actor and singer.
About 95% of zbrush work. 5% 3DsMax.
Hope you like it!
turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a>
; on <a href=”https://vimeo.com”>Vimeo</a>
Model done for my Digital Sculpture course at http://www.ics.art.br/web/
This is a sculpture i did last year on my “Digital Sculpture” class here in Brazil, based on a awesome concept art of Manuel Augusto Dischinger Moura. I choose this concept because of its versatility as a character.
With this sculpture i would approach anatomy, style adaptation, subtools creation ( dynamesh/ shadowbox, etc), refinement , alpha creation and application, transposing and final adjustments.
Here is my entry for the Comicon Challenge 2014.
Cinematic character, made with Zbrush, 3dsMax, Topogun, Photoshop.
Feature film work, Partnership with Techno Image studio.