Another League of legends fan art.
Super fun project i did to study Substance and style variation.
Fully sculpted in Zbrush from scratch, retopo in Max and Topogun, render in Vray.
Piece i did for the THU challenge – 2015
Had the honor to get 2nd place with it.
I tried to portrait a moment of sharing knowledge, experiences and stories. Which is what happens at THU .
This is an illustration i did during the Beta Testing of Zbrush R7. Using 100%Zbush.
The Pirate is based on a concept art by Mike Azevedo. Another character sculpt done 100% inside Zbrush.
Paikuhan is a amazing characters who fights Goku at the very end of Dragon Ball Z, at the other world Tournament.
Model made for Rod Pralier’s facebook challange.
All done 100% with Zbrush, from zspheres basemesh to final render.
– DBZ Turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a>
; on <a href=”http://vimeo.com”>Vimeo</a>
Statue of Mariuz Pudzianowski, 5 times World’s Strongest Man, MMA fighter, actor and singer.
About 95% of zbrush work. 5% 3DsMax.
Hope you like it!
turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a>
; on <a href=”https://vimeo.com”>Vimeo</a>
Model done for my Digital Sculpture course at http://www.ics.art.br/web/
This is a sculpture i did last year on my “Digital Sculpture” class here in Brazil, based on a awesome concept art of Manuel Augusto Dischinger Moura. I choose this concept because of its versatility as a character.
With this sculpture i would approach anatomy, style adaptation, subtools creation ( dynamesh/ shadowbox, etc), refinement , alpha creation and application, transposing and final adjustments.
Demon like creature based on a artwork by Fenghua Zhong.
Used tons of Zbrush, for base sculpt, some retopology and Zremesh, final details and textures. Photoshop and Marmoset.
I hope you like the final result.