Diana – League of legends (fanart)

Another League of legends fan art.
Super fun project i did to study Substance and style variation.
Fully sculpted in Zbrush from scratch, retopo in Max and Topogun, render in Vray.

THU – Story telling…

Piece i did for the THU challenge – 2015

Had the honor to get 2nd place with it.

I tried to portrait a moment of sharing knowledge, experiences and stories. Which is what happens at THU .

sculpt_final

oldskull_shot

kids_shot

ICS – Digital Sculpture Class

The Pirate is based on a concept art by Mike Azevedo. Another character sculpt done 100% inside Zbrush.

Pirate_final_ 1 Pirate_final_ 2 Pirate_final_ 3 Pirate_final_ 4 pirate_zb

 

Paikuhan is a amazing characters who fights Goku at the very end of Dragon Ball Z, at the other world Tournament.

Model made for Rod Pralier’s facebook challange.

All done 100% with Zbrush, from zspheres basemesh to final render.

Paikuhan_final_relaxedposePaikuhan_final_attackposePaikuhan_final_clay_renderprint_test

<p><a href=”http://vimeo.com/69382249″>Paikuhan – DBZ Turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a&gt; on <a href=”http://vimeo.com”>Vimeo</a&gt;.</p>

 

 

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Statue of Mariuz Pudzianowski, 5 times World’s Strongest Man, MMA fighter, actor and singer.
About 95% of zbrush work. 5% 3DsMax.
Hope you like it!

Mariuz_final_big mariuz_wip_03_B Mariuz_wip01 Mariuz_wip02 Mariuz_wip03 Mariuz_wip04 Mariuz_wip05 Mariuz_wip06

 

 

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<p><a href=”http://vimeo.com/69898279″>VampireinBrooklyn turntable</a> from <a href=”http://vimeo.com/mastein”>marianosteiner</a&gt; on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

 

Model done for my Digital Sculpture course at http://www.ics.art.br/web/
100% Zbrush.

Vampire_01Vampire_02 Vampire_closes

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This is a sculpture i did last year on my “Digital Sculpture” class here in Brazil, based on a awesome concept art of Manuel Augusto Dischinger Moura. I choose this concept because of its versatility as a character.
With this sculpture i would approach anatomy, style adaptation, subtools creation ( dynamesh/ shadowbox, etc), refinement , alpha creation and application, transposing and final adjustments.
For more info about the Digital Sculpture course : http://www.ics.art.br

Final_max render_full Leonardo_render_00 Leonardo_render_1Leonardo_render_2