Leech Girl – Cinematic Portrait Study

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Some time later, I revisited the character as a portrait study to explore cinematic character workflows and spend more time working in Maya and Arnold after focusing primarily on game art and ZBrush sketches.

For this version, I completely re-sculpted the face, refined the high-frequency details, hand-painted new textures, and created an entirely new hair groom. While I still saw room for improvement in the hair, the project was an invaluable learning experience and gave me a much deeper understanding of Maya and Arnold.

Special thanks to my friends Pedro Conti, Kris Costa, Guilherme Proença, and, of course, to my wife for all the support.

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