A personal interpretation of Leonardo from Teenage Mutant Ninja Turtles, based on an amazing concept by Manuel Augusto Dischinger Moura.
I chose this concept because of its versatility and the opportunity it offered to explore different aspects of character sculpting, from anatomy and style adaptation to hard-surface elements and production workflows.
Originally created as a demonstration piece for one of my Digital Sculpture classes, this project covers my approach to anatomy, DynaMesh and ShadowBox workflows, subtool organization, sculpt refinement, custom alpha creation, posing, and final presentation.
Sculpted entirely in ZBrush.




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