This piece came out of a friendly challenge between me, Bruno Camara, and Bruno Melo.
We picked a medieval theme simply as an excuse to keep learning and making personal work outside of our day jobs. The final beauty render was done in 3ds Max with V-Ray and composited in Photoshop, while the additional renders and real-time presentation were created in Marmoset Toolbag.
The dragon started with a bunch of loose sketches and a quick ZBrush blockout. After retopology in TopoGun, it went back into ZBrush for the final sculpt, with textures created in ZBrush and Photoshop.
Here you can see some of the early work in progress shots:
And here a quick “tutorial” of how I did the scales sculpt:

















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