So this is the final result of the friendly challange between me, Bruno Camara and Bruno Melo. We decided to do a mini-contest with a “medieval” theme just to keep exploring and praticing on our spare time. The main shot is rendered with 3dsMax+ Vray and composed in Photoshop. The other shots , aswell as the video, are from MarmosetToolbag ( realtime ).
The Dragon was concepted with a lot of silly drawings and a quick sketch in Zbrush. Then retopologized using Topogun and fully sculpted and textured back in zbrush and photoshop.
Here you can see some of the early work in progress shots :
And here a quick “tutorial” of how i did the scales sculpt: